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Audio, Sound & Music for game and movies

Consumed Audio, Skövde - Sweden 

 


 

What I've done and doing right now...

 

Consumed Audio . com- Adrift


2020; Adrift; sound design. This was a project made during the Global Game Jam of 2020, it´s a short puzzle game set in space where the goal is to manage your spaceship´s resources.

 
 
 
 

Consumed Audio . com- Die recompile


2020/2021; Die, Recompile, "1st prize Skövde Academic Game Award 2020"; sound design and audio technician.

A project done during my second year studying sound design, this was a short top-down shooter with sci-fi theme.

During this project I was responsible for creating the sound design for the weapons, enemies, and user-interface, I was also responsible for implementing the sounds in Unity with FMOD.

 
 
 
 

Blank Image,  consumedaudio.com


2023 In-development, Consumed Audio; Project UDG; sound design and audio technician.

A project still in development, this is a third-person action puzzle game with themes of angels and demons.

In this project I am doing the sound design for this project and audio implementation in Unreal and FMOD.

 
 
 
 

Blank Image2,  consumedaudio.com


2023 Game in-development, Consumed Audio; A project still in first development stage, I am doing the sound design for this project.

 
 
 
 
 
 

Kristoffer Viking Eriksson, Consumed Audio . com

 

My name is Kristoffer Viking Eriksson, "Consumed Audio" and I am a passionate sound and music producer specializing in the dynamic realms of the game and movie industry. With a deep appreciation for the transformative power of sound.

 

In the ever-evolving landscape of gaming and film, sound and music play pivotal roles in shaping emotions, building tension, and enhancing the overall atmosphere. It is within this realm that I thrive

utilizing my technical expertise and creative flair to craft sonic landscapes that captivate and transport audiences.

 

I have dedicated myself to creating immersive and unforgettable listening experiences that elevate storytelling, and with my experience and willingness to study and absorb new knowledge and techniques, a great understanding of both the technical and artistic aspects of sound design has emerged.

 


 

 

 

Formal educations... 

 

Skövde University


Bachelor's degree
Computer game development - Sound/music, 180hp

 

 
 
 
 

Skövde University


Master's degree
Games user experience, 60hp

 
 
 
 

Skövde University


Master's degree
Digital Naration, 60hp

 


 

 

Simple rules I work by is...

 

  • Listen
  • Ask questions
  • Get answers
  • Implement
  • Have fun

Sources of inspiration...

 

  • Music
  • Odd things
  • Nature
  • Friends
  • Art
  • Movies
  • Games

My main tools...

 

  • Patience
  • Microphones
  • FL
  • Unity Engine
  • FMOD
  • Unreal Engine
  • Synths
  • Mixer table


 

The things i do... 

 

Consumed Audio . com- The things i doDesigning sound and music for games and movies is not just a hobby for me; it's my profession, my work, and my passion. It is a field that requires a unique blend of artistic creativity, technical expertise, and a deep understanding of storytelling.

 

As a sound designer and composer under the name of Consumed Audio, my primary goal is to enhance the overall experience of a game or movie by creating immersive soundscapes and compelling music that seamlessly integrate with the visuals and narrative. I approach each project with a meticulous attention to detail, understanding that even the smallest sound or musical cue can have a profound impact on the audience's emotions and engagement.  

 

 

One of the essential aspects of my work is collaboration. Whether it's working closely with directors, game designers, or fellow sound professionals, I believe that teamwork is crucial in achieving the desired outcome. By actively listening and effectively communicating, I ensure that I am aligned with the creative vision of the project and can contribute my expertise to elevate it further. 

 

Once the creative direction is established, I start building a sonic palette by recording and gathering various sounds and samples. These can include natural sounds, foley recordings, synthesized elements, and unique audio effects. I then meticulously manipulate and layer these sounds to create immersive environments, realistic sound effects, and memorable musical motifs.

 


 

The consult things... 

 

Being a consultant within game and music production is an exciting and fulfilling role that allows me to leverage my expertise and experience to help guide and shape projects to success.

 

As a consultant, I provide valuable insights and recommendations to game developers, filmmakers, and musicians, drawing from my deep knowledge of the industry and technical know-how.

 

One of the key aspects of my role is collaborating with clients to understand their vision and objectives. I actively listen to their ideas, requirements, and challenges, ensuring a clear understanding of their creative goals.

 

This enables me to offer tailored advice and solutions that align with their specific needs.

 

I have a comprehensive understanding of the technical and artistic aspects involved in these industries, including sound design, music composition, audio implementation, and production workflows.

 

This allows me to provide valuable guidance on various aspects of the project, from conceptualization to final delivery.

 
 


Consumed Audio . com- The consult things

Consumed Audio . com- The consult things 2

 
 
 
 

 


 

Sound & music producer... 

 

In my sound and music production workflow for games and movies, I utilize a variety of tools and technologies to create immersive and captivating audio experiences. These tools enable me to efficiently handle the different stages of production, from sound design and composition to implementation and final delivery.

 

Here is an overview of my workflow: 

  • Pre-production: I gather reference materials, concept art, and scripts to gain a deeper understanding of the project's themes and aesthetics. 
  • Sound Design: This involves recording, editing, and processing various sounds to create realistic or fantastical effects. 
  • Music Composition: I craft melodies, harmonies, and rhythms using a combination of live instruments and virtual instruments. 
  • Mixing and Mastering: Once the sound effects and music are created, I proceed to the mixing and mastering stage. 
  • Audio Implementation: This stage requires collaboration with game developers and understanding the technical aspects of game audio implementation. 
  • Delivery and Optimization: Once the audio is mixed, mastered, and implemented, I optimize the audio files for various platforms and ensure they meet technical specifications.  

Throughout the workflow, I stay updated with the latest advancements in audio technology and industry trends, regularly exploring new tools and techniques to enhance my capabilities as a sound and music producer.

 

By leveraging tools and technologies within my workflow, I am able to create high quality sound and music that enrich the immersive experience of games and movies, captivating audiences and enhancing storytelling.

 
 

Consumed Audio . com- Sound and Music Producer

Consumed Audio . com- Sound and Music Producer 2

 
 
 
 
sound3 
 
 

 

 
 
 
 
 

 

 

Consumed Audio . com- Contact me
 
 
 
 

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