New to the industry, but far from inexperienced. Years of hands-on sound design and music production have shaped my craft, not just technically, but emotionally. I bring a unique perspective backed by practical knowledge, creating audio that feels alive, immersive, and tailored to each project’s soul.
With a distinguished background from Skövde University, including a Bachelor’s degree in Computer Game Development (Sound/Music) and two Master’s degrees in Games User Experience and Digital Narration, I am uniquely equipped to tackle the audio and music challenges of any project. This strong academic foundation, combined with years of practical experience, allows me to bridge creativity, storytelling, and technical precision.
I specialize in integrating sound and music directly into game engines, optimizing workflows and ensuring seamless, high-impact experiences. My expertise includes spatial audio and 3D sound design, creating immersive environments that respond dynamically to gameplay. With roots in heavy dance music and metal, my soundscapes carry a dark, fantastical edge — inspired by a lifelong love of gaming and storytelling.
Every creative journey has its own rhythm. That’s why I offer flexible payment options, including profit-sharing for select projects and pro bono work for causes that truly matter. Whether it’s a game, film, or meaningful project, I’m open to partnerships that align passion with purpose.
In 2020, I won 1st prize at the Skövde Academic Game Award for Die, Recompile, a sci-fi shooter where I designed and implemented the full soundscape using Unity and FMOD. That project reflects my dedication to immersive audio and my ability to deliver high-quality results under pressure.
Kristoffer Viking Eriksson Crafting Unforgettable Sound & Music for Games & Movies. Consumed Audio creates immersive soundscapes and original music for games and film, handmade, precise, and emotionally rich.